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Multiple radial menus attempt to simplify the process of things like detecting traps and casting spells, but, much like Beamdog's previous D&D remaster Baldur's Gate, the lack of a proper targeting system often sees players accidentally attacking bookshelves or attempting to unlock NPCs. Menu navigation is cumbersome at the best of times and only grows more irritating as the game goes on, with the simple act of looting enemies making every battle take three times longer than it should. The console port of Neverwinter Nights: Enhanced Edition has some problems, the majority of them seemingly stemming from the lack of a keyboard. Related: The 15 Most Powerful Dungeons & Dragons Artifacts, Ranked This led to not only thousands of user-created adventures (many of which still exist in online Neverwinter Nights communities today) but also to the game being utilized by multiple educational systems in order to teach everything from Shakespeare to video game design. Neverwinter Nights was originally released eighteen years ago as both a game and a functional tool set, not only letting players complete the fifty-plus hour campaign either alone or in online multiplayer servers of up to 64 people but also giving them the ability to access the game's engine and creation functions, allowing anyone to create and host their own campaigns created in the game's Aurora Engine.
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The graphics haven't aged well and the main story campaign is about as basic as role-playing games come, but a combination of bug fixes, server updates, and the inclusion of multiple premium modules make Neverwinter Nights: Enhanced Edition a title worth checking out for anyone looking for an old-school Dungeons & Dragonsadventure.
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Not quite as fondly remembered as other licensed Dungeons & Dragons video games, Neverwinter Nights is a massive experience and, especially for players unfamiliar with either BioWare or D&D 3rd Edition, contains almost an overwhelming amount of content. Neverwinter Nights holds an interesting place in gaming history.
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